The game industry countered the claims, arguing that video games promoted dexterity and quick thinking, and that arcades were a wholesome gathering place where young people could network and build social skills - the golf courses of the high-school set, per TIME. By 1983, even before home gaming consoles were ubiquitous, video games had been blamed for “increasing crime and school absenteeism, decreasing learning and concentration, and causing a mysterious ailment called video wrist,” according to TIME. Following a surge of popularity in the late ’70s and early ’80s, video games started to get a bad rap - one they still haven’t quite shed - when worried parents began to see them as the undoing of the youth of America.
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